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Date: 2007-04-26 09:59 am (UTC)How long until I can have a USB socket in my head?
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Date: 2007-04-26 10:07 am (UTC)no subject
Date: 2007-04-26 10:07 am (UTC)no subject
Date: 2007-04-26 10:09 am (UTC)no subject
Date: 2007-04-26 10:17 am (UTC)no subject
Date: 2007-04-26 10:18 am (UTC)no subject
Date: 2007-04-26 10:20 am (UTC)Heh.
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Date: 2007-04-26 10:27 am (UTC)*Picks up a gauntlet*
*SLAP*
A duel to the death is the only answer!
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Date: 2007-04-26 10:30 am (UTC)No more dodgy shadows that change shape depending on which position you look at them from, or that disappear slightly into some objects! XD
No more st00pidly expensive graphics cards! Just extortionately expensive CPUs...
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Date: 2007-04-26 10:59 am (UTC)Ray tracing works by tracing a path from the supposed eye (or eyes, in 3D) to the scene, then looking at what light falls on the object at that position. Non-trivial raytracing packages support seeing specular reflections; many also cope with objects being illuminated by reflected light.
Radiosity, however, also deals with diffuse reflection. If, instead of illuminating the scene with a "sunlight" point source you put it in a room, paint the ceiling a greenish hue and install a few uplighters, everything in the room gets illuminated by light from every point on the ceiling; penumbral shadows abound. If you put a fruit bowl on the mahogany table, the underside will be tinged red by the light that every point on the table reflects diffusely from every point on the ceiling. While in theory you might be able to raytrace it, in practice you need more sophisticated techniques.
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Date: 2007-04-26 12:11 pm (UTC)no subject
Date: 2007-04-26 12:12 pm (UTC)"You wiiiiin!"
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Date: 2007-04-26 12:57 pm (UTC)